Crazy Eddies GUI System 0.7.6
CEGUIIrrlichtGeometryBuffer.h
00001 /***********************************************************************
00002     filename:   CEGUIIrrlichtGeometryBuffer.h
00003     created:    Tue Mar 3 2009
00004     author:     Paul D Turner (parts based on original code by Thomas Suter)
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUIIrrlichtGeometryBuffer_h_
00029 #define _CEGUIIrrlichtGeometryBuffer_h_
00030 
00031 #include "CEGUIIrrlichtRendererDef.h"
00032 #include "../../CEGUIGeometryBuffer.h"
00033 #include "../../CEGUIRect.h"
00034 #include "../../CEGUIVector.h"
00035 #include <irrlicht.h>
00036 #include <vector>
00037 
00038 #if defined(_MSC_VER)
00039 #   pragma warning(push)
00040 #   pragma warning(disable : 4251)
00041 #endif
00042 
00043 // Start of CEGUI namespace section
00044 namespace CEGUI
00045 {
00046 class IrrlichtTexture;
00047 
00049 class IRR_GUIRENDERER_API IrrlichtGeometryBuffer : public GeometryBuffer
00050 {
00051 public:
00053     IrrlichtGeometryBuffer(irr::video::IVideoDriver& driver);
00054 
00056     const irr::core::matrix4& getMatrix() const;
00057 
00059     irr::video::SMaterial& getMaterial();
00061     const irr::video::SMaterial& getMaterial() const;
00062 
00063 
00064     // implement GeometryBuffer interface
00065     void draw() const;
00066     void setTranslation(const Vector3& v);
00067     void setRotation(const Vector3& r);
00068     void setPivot(const Vector3& p);
00069     void setClippingRegion(const Rect& region);
00070     void appendVertex(const Vertex& vertex);
00071     void appendGeometry(const Vertex* const vbuff, uint vertex_count);
00072     void setActiveTexture(Texture* texture);
00073     void reset();
00074     Texture* getActiveTexture() const;
00075     uint getVertexCount() const;
00076     uint getBatchCount() const;
00077     void setRenderEffect(RenderEffect* effect);
00078     RenderEffect* getRenderEffect();
00079 
00080 protected:
00082     void updateMatrix() const;
00083 
00085     irr::video::IVideoDriver& d_driver;
00087     IrrlichtTexture* d_activeTexture;
00089     mutable irr::video::SMaterial d_material;
00091     Rect d_clipRect;
00093     irr::core::vector3d<irr::f32> d_translation;
00095     irr::core::vector3d<irr::f32> d_rotation;
00097     irr::core::vector3d<irr::f32> d_pivot;
00099     RenderEffect* d_effect;
00101     mutable irr::core::matrix4 d_matrix;
00103     mutable bool d_matrixValid;
00105     typedef std::pair<irr::video::ITexture*, uint> BatchInfo;
00107     typedef std::vector<BatchInfo> BatchList;
00109     typedef std::vector<irr::video::S3DVertex> VertexList;
00111     typedef std::vector<irr::u16> IndexList;
00113     BatchList d_batches;
00115     VertexList d_vertices;
00117     IndexList d_indices;
00119     const float d_xViewDir;
00121     const float d_texelOffset;
00122 };
00123 
00124 
00125 } // End of  CEGUI namespace section
00126 
00127 #if defined(_MSC_VER)
00128 #   pragma warning(pop)
00129 #endif
00130 
00131 #endif  // end of guard _CEGUIIrrlichtGeometryBuffer_h_